Friday, April 27, 2012

Modo_Shampoo_bottle

This is my second Modo project I plan uv unwrapping and creating a basic animation all within this program.




Saturday, April 21, 2012

Modo_Joystick_Update

Added a cord for the controller/joystick to be plugged into an external device.


Modo_Joystick

Just recently been working in Modo 6.01 I'm currently working on a joy stick and because that's its a basic object its a great way for me to learn a new 3D package.


Friday, April 20, 2012

WIP The Tick_Update_11

Fixed his chin so he wouldn't look like a duck. :)

WIP The Tick_Update_10

After receiving some much needed feedback on the polycount forums I fixed the chest arms and back of the mess

All comments are welcome :)



WIP The Tick_Update_09





Wednesday, April 18, 2012

WIP The Tick_Update_06

Finished with the basic modeling all that's left now is to clean up the model uv unwrap and import to zbrush bake out maps and texture and post. I will admit I'm 20 tris over poly limit however i plan on rigging this low poly character for posing purposes.

WIP The Tick_Update_05

Went back into the body and legs.....almost done





WIP The Tick_Update_04

Added the Ticks's antennas and worked the shoulders and arms.

WIP The Tick_Update_03

With the arms added to the body time to add some hands after the hands are added I'll go back and fix the edge loop flow.


WIP The Tick_Update_02

 So i bulked up the upper torso to make this character as pugnacious as possible...after all he is a cartoon/comic book superhero.

WIP The Tick_Update

Alright so here's a rough low poly head of the tick character I still need to add his antennas and arms hope to have the character done later on today.

Tuesday, April 17, 2012

WIP The Tick

Currently working on a LOW Poly version of a Saturday morning cartoon character so I decided to do the Tick. My goal is to keep the poly count under 1200 tris and texture maps no larger than 512X512




Thursday, April 12, 2012

WIPS Bradbury building assets

I'm currently working on a full reboot of my steampunk bar....my goal is to incorporate the bar into the my current project of the Bradbury Building. All past assets concerning this project will under go full reboot with updated graphics and textures. Any thoughts, ideas or suggestions for all things steampunk please post them in the comment line below or email me at philip.pcw3d@blogspot.com