UV unwrapped for the first time in modo and textured the bottle.
The Sketchbook of Philip Weygandt
Tuesday, May 1, 2012
Friday, April 27, 2012
Modo_Shampoo_bottle
This is my second Modo project I plan uv unwrapping and creating a basic animation all within this program.
Thursday, April 26, 2012
Saturday, April 21, 2012
Modo_Joystick
Just recently been working in Modo 6.01 I'm currently working on a joy stick and because that's its a basic object its a great way for me to learn a new 3D package.
Friday, April 20, 2012
WIP The Tick_Update_10
After receiving some much needed feedback on the polycount forums I fixed the chest arms and back of the mess
All comments are welcome :)
All comments are welcome :)
Thursday, April 19, 2012
Wednesday, April 18, 2012
WIP The Tick_Update_06
Finished with the basic modeling all that's left now is to clean up the model uv unwrap and import to zbrush bake out maps and texture and post. I will admit I'm 20 tris over poly limit however i plan on rigging this low poly character for posing purposes.
WIP The Tick_Update_03
With the arms added to the body time to add some hands after the hands are added I'll go back and fix the edge loop flow.
WIP The Tick_Update_02
So i bulked up the upper torso to make this character as pugnacious as possible...after all he is a cartoon/comic book superhero.
WIP The Tick_Update
Alright so here's a rough low poly head of the tick character I still need to add his antennas and arms hope to have the character done later on today.
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